Stop Motion Animation
2025
Spec mixed-media outro visual for “Exercizio (feat. Coquinati)” by Delicatoni
This is a uni project where I treated the last 57 seconds of the track as a proper brief: instead of making a full 4:10 lyric video, I focused on the emotional peak + final lines. I built a short outro that sits somewhere between a fan edit and a studio music visual.
Visually, I wanted it to feel like the song’s guided exercise: breath, build-up, tension + release. I mixed live concert footage with printed 9-frame sheets that I drew on, scanned back in, and edited together at an 8 fps feel. The drawn frames are used as accents, not a constant filter – little spikes of energy on top of the performance, rather than covering every second.
Process:
– pulled frames from concert footage
– printed them as 9-frame sheets
– drew over them in response to the outro (breath marks, halos, scribbles, silhouettes)
– scanned everything back in
– looped + layered the frames in DaVinci and added only the final lyric lines as on-screen text
It’s an unofficial/student piece, but I tried to treat it like a real music industry job: thinking about pacing, readability, and how it would sit on YouTube/IG.
1920 x 1080 HD YouTube format
Mixed-Media Experiment
2025
Mixed media animation featuring Tomorrow X Together.
Original video concept by Tomorrow X Together (HYBE Labels): 'Afterglow' concept clip.
Stop Motion Animation
2024
For this project, we were to analyse a surface and reveal its hidden qualities, utilising two graphic and media design processes.
I worked with the surface of pasta, wanting to reveal the nostalgia behind the memories I have from when I was younger, of making pasta from scratch with my mother and my grandmother. I have done that by using the processes of animation and photography.
Special thanks to my mother for letting me use her voice for the voiceover and for modelling in the pictures.
I worked with the surface of pasta, wanting to reveal the nostalgia behind the memories I have from when I was younger, of making pasta from scratch with my mother and my grandmother. I have done that by using the processes of animation and photography.
Special thanks to my mother for letting me use her voice for the voiceover and for modelling in the pictures.
Software used: Procreate, Adobe Premiere Pro
Reflective, voiceover-led animation
2026
For this brief, we were asked to create a motion piece based on a piece of text. I chose to develop mine around “Italian Comedians by a Fountain” (c. 1717-1718), a painting by Nicolas Lancret, using it as a conceptual starting point to explore ideas of identity, inherited behaviour, performance, and cultural repetition through motion design.
The painting references Commedia dell’Arte, a form of Italian theatre built around recurring archetypes and fixed social roles. I became interested in the idea of identity as something performed and repeated over time rather than something completely fixed or individual. This became the foundation of the project and influenced the way I approached movement, pacing, repetition, and transformation throughout the animation.
From this starting point, I wrote a personal script and recorded a voiceover, which became the structure of the film. The narration reflects on cultural identity, inherited behaviours, and the feeling of moving between collective roles and personal identity.
Rather than using literal storytelling, I translated these themes into abstract motion using simple geometric forms, layering, rhythmic pacing, and continuous transitions. The animation was created in Adobe After Effects, while DaVinci Resolve was used to edit the sound, apply EQ adjustments, and integrate subtitles into the final film.
A lot of the process involved experimenting with how motion itself could communicate emotion, reflection, tension, and change. This project honestly pushed me a lot technically and conceptually, but it also helped me understand motion design in a much deeper way beyond just animation.
Visuals for Live Performance — P1Harmony
2026
For my final major project, I created a speculative live performance visual system for P1Harmony, designing a mini concert experience made up of an intro film, visual systems for four songs, an interlude transition, and a final 3D stage mockup.
The whole project explores how motion, typography, particles, grids, rhythm, and disruption can work together within a live music environment. I wanted the visuals to feel like an actual part of the performance rather than just something playing in the background. Across the set, the system gradually moves from fragmented and unstable visuals towards synchronisation and resolution.
This project also pushed me technically a lot. I basically learned After Effects from scratch throughout the process, while also using DaVinci Resolve, Blender, and GarageBand for editing, sound design, rendering, and building the stage mockup. Blender especially nearly drove me insane at times lol, but I’m really happy I pushed through it because it allowed me to create outcomes I wouldn’t have been able to make a few months ago.
Overall, this project confirmed how much I want to work within music and live performance design in the future. Creating visuals that interact with sound, movement, atmosphere, and anticipation is definitely the direction I want to keep exploring.
Disclaimer: I do not own the music used in these videos. Four of the instrumentals featured belong to P1Harmony/FNC Entertainment and are used for educational purposes only within this university project.